![]() ![]() Midbrain Padding now triggers before Jarackle Janglers Trail of Daggers: Don't issue post battle dialog if you ran away.įixed bug where Unstoppable affected all fightersįorce_target no longer redirects splash damage, any such effect must use the SPLASH_RESOLVE event Stacks of bile debuffs applied by Vix now scales with prestigeįixed bug where Claimed By Hesh crashed the game if it killed youįlatten II: Ensure Composure is applied first, as per the wording. Under Your Skin now has a minimum threshold of 3 instead of 2, so you are still allowed to play a single manipulation card at max difficultyįixed unintended interaction between Sapping Bile and temp powerįracture now applies 1 wound and deals 5 damageįixed bug where power removed by Sapping Bile wasn't properly re-applied Telegraph now grants a small amount of concentration before applying defend It now applies at the start of battle only, but yields a larger bonus. ![]() Hatch-ready cards don't show up in upgrade remainders, and shouldn't be upgradeable from the DeckScreen.įix hatched cards not having the correct owner.įix a bug where Spark Visor could be triggered more times than the number of stacks. Update Muddler description to reflect it only applies to enemy targetsįix 0 stacks showing up sometimes in combat keyword tooltips. Wanted! now deals 8 resolve damage exactly.Įel eclairs no longer give xp to item cards.Ĭhange how Pursue, Amplify, Rehearsal, and Forgo bonuses are tracked so that they work as expected with Carbon Copy. In particular, fixes Impervious not being triggered if gaining 99 Defense without having prior Defense.įixed bug where Raise affected 2 cards instead of 1 Martial Master now improvises Phantom Finishers.ĬombatCondition calls SetStacks in init now, which is more analagous to how modifiers work in negotiation, and fixes some bugs with conditions' OnSetStacks not being triggered on first application. The Grout Monster now shows up in the compendium like all other bossesįixed missing celebration anim for Lumin Turretsĭon't play character theme_music if there is an active negotiation Suppress it whenever targetting or dragging a card. You must click down AND release on the card to show its info popup. Clear alt_hover flag when a card loses hover. Cancel current chosen card on control up instead of down. This puts dealt cards above as well, which seems ok.įix some subtle cases where right-clicking will invoke card popup info undesirably. Put the 'click to continue' overlay above the in hand cards, to prevent interaction with them. Remove red highlighting on re-usable Attack! convo option text.Īdded custom titles for Bordenkra and Theroux Preload fighter combat anims while faded in going into battle.įix flourish cards mysteriously reversing order whenever the screen regains topmost status.Īdd gamepad button hint for navigating to top bar. A confirmation popup now appears.įixed incorrect quip for the default enemy attack card in negotiation Unload only when returning to FE.įix for card purchasing with gamepad, while Confirm Selection setting is enabled. Preloading various common battle fx when starting a new game. On some platforms we need to load during darkness anyway. Replace broken InkTransition going into combat with a fade. Make the priest look scared when you push him into the beastĪdd mechanism to cycle through hover links in the conversation screen using gamepad.įixed bug where persuasion labels on your arguments were not updated in the same way as your opponent'sįix for occasional missing damage previews, if an argument is still being animated in when it has been retargetted.ĭon't use popup mode for big/bigger UI mode on the TravelScreen. Greyed out the outfit you are already wearing when changing outfits. Hook up per-character music for all handlers.
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